
(2) tractor in wrecks so you don't have to fly around as much, and salvage as you go Done properly, the rats shoot at you rather than your drones, which is good. (1) shoot each rat (once) and then sic your drones on them.

The idea with a 2x tractor + salvager + 1 gun is as follows: Focus your skill points in one area or the other to start with and stick to your guns (haha). Not really a good idea to mix turrets and missiles for a low-skilled pilot. Similarly, you can fit guns on an arbitrator but they're going to be a very small percentage of your dps (like 15% or less), and they force you to get much closer than your drones would otherwise allow. You can add one if you want, but it's not going to buy you much in terms of actual utility.

With decent drone skills (read: scout drone operation V and ewar drone operation III+) you don't need a drone link augmentor on an arbitrator because your drone range is already plenty long enough to kite appropriate mission rats. The biggest small laser turret is Medium Beam Laser, and the biggest medium is Heavy Beam Laser. I don't really know what to fit, but how about 2x turrets, 1 launcher and drone link augmentor in the high slots instead? If so, what kind of turrets and what kind of launcher should I get? Don't really know about low and medium slots, except for a propulsion module and at least one cap recharger.Įdit: Turrets are kind of confusing. The suggestion I got was:Ĭivilian Gatling Pulse Laser, Civilian Pulse Crystal I have no idea what to fit the Arbitrator with. Hi, I previously had a post regarding the Coercer and Arbitrator, though all but one post was regarding the Coercer.
